Knight of Fables
This is a realm of untold possibilities, where even the limitations of the imagination is pushed well beyond its boundaries. Magic forces the impossible into reality as the barriers between what is real and what is illusion is blurred. Words are spoken by an apprentice to mold this arcane energy, gestures of the hands of a talented wizard bind it, and all that is needed is the thoughts stirring in the mind of a master sorcerer to conjure powerful spells that could destroy an army. In a world where power flows through the fingertips of spell casters, warriors rise up with sword and shield as the spirit of adventures calls to them as a siren upon the sea. Creatures both monstrous and fantastic await those seeking out the mysteries that have yet to be discovered in a realm shrouded in mystical energy. Walk among the ancient tomes of a library that has stood since the rise of the first civilizations, preserving the history of events that has become legend. Destiny guides heroes to untold dangers, ancient curses awaken beings forged in blood, as prophesy pits light against darkness. The actions of brave souls from all walks of life, be it prince or peasant, decide the fate of their world.
Sword and Sorcery Fantasy
In the ancient past, six civilizations formed an alliance bound by magic. Generations passed before the prosperity of this union was shattered, as devastation was unleashed upon the world.
After these events faded into history, a jewel stone is discovered by Benjamin. Alongside the elf warrior, Fera, he begins a quest inspired by a mysterious force. With the aid of Gertrude, a brilliant inventor, and a gnome named Gregory, they explore the world in
a steam powered carriage.
The past and present collide as a malevolent entity prepares for war. It is determined to finish what it began long ago.
In a world of sword and sorcery, technology and invention have become the cornerstones of the city of Gnowing. Fifteen intertwined stories explore a community filled with gnomes. They possess an insatiable curiosity, a short attention span, a benevolent innocence, but a complete disregard for safety.
Among these tales is a chaotic court room, a doctor that may do more harm than good, and the Inconvenience Store where finding what you want is a miracle. Behold the creation of the first ever newspaper, a peculiar concept called a holiday, the original fast food restaurant, and a steam powered time machine.
The spirit of a murdered princess is in need of noble warriors to free the cursed soul of her father. An ancient sorcerer seeks aid in stopping his son who is determined to exterminate all sentient life. What they find is Nathaniel and Sebastian, a pair of con artists and thieves, that wants nothing to do with acts of heroism.
Did destiny make a mistake in choosing these two?
Probably, but it’s too late now.
Sebastian, Nathaniel, and Zoe had thought that their days of heroism had come to an end. Having survived the cursed soul of an ancient king and the wrath of a maleficent sorcerer, they have found sanctuary within a city shrouded in mystery. However, their journey has just begun.
Psychic vampires, feeding upon memories, transform their victims into horrid abominations. Wolves that take human form hide within human civilizations. Spirits of the dead haunt the living as ancient sorcery guides the final days of the Age of Shadows. There is no haven to turn to.
So much for the quiet life.
David, a blind oracle who can predict the future, has gathered hunters from around the globe to confront a growing threat upon Earth. A vampire nation has taken control of much of the world, extending its influence throughout the nations dominating the modern era.
A mage, a warrior, and a werewolf strike out against immortal opponents. A scientist, a paladin, and a druid struggle to find a way to reverse vampirism. An elf works alongside animated corpses of a necromancer and his loyal assistant.
The races of the human born will be forced to choose sides as a global war begins.
Geoffrey is the last descendant of a mage shrouded in legend. He has been tasked by a jinn that is both his mentor and companion to explore the world of the human born races to find the fragments of his ancestor’s staff.
From the crypts of the Greek Empire to a modern-day Camelot defended by vampire hunters, he races against time to reassemble this ancient artifact. Without it, the world will fall prey to the return of a malevolent spirit.
Fables, folklore, and mythology become reality as those who wield the power of magic alter the course of history.
Three mythical objects have been discovered by Silvermane, a vampire who desires to use them to eliminate the goddess that created him. Before he can unlock their secrets, they are stolen by someone determined to spark a global war.
Two close friends, Jenna and Max, are innocent lives trapped between those vying for control. Liz, a cyborg haunted by her past, is thrust into a deadly conspiracy. Their survival will depend on discovering unexpected allies in the form of a goblin and a jinn.
The fate of the human born nations hang in the balance as the truth is revealed.
In the depths of a forest secluded far from human born civilizations, a family unlike anything known of in the world has found refuge to raise their triplets. They have been provided sanctuary by a benevolent deity.
They live in secret near a community of beings that are human in shape and form but have a closer kinship to plant than animal. This unique race lives a quiet life, protected by a mythical being they only know of as Gaia.
This tranquility is shattered by the arrival of a mysterious stranger. A vampire created by a malevolent goddess has arrived.